Results for "Games"
Star Citizen single-player delayed indefinitely


Cloud Imperium Games, makers of the sprawling, controversial, and long-delayed space simulator/FPS shooter/single-player space combat title known as Star Citizen, announced the game’s single-player campaign, Squadron 42, will be delayed indefinitely. The reason is simple: With so much left undone, there are huge chunks of the single-player campaign yet unfinished. CIG had originally promised Squadron 42 would ship in 2016, but it’s now clear there’s no way that could happen. The fact that the company has yet to announce a new shipping date isn’t particularly promising, either.


This slide is courtesy of Kotaku UK, which recently did a huge write-up on what happened to Star Marine, the FPS segment of Star Citizen, as well as an overview of Star Citizen as a whole. That story does much to explain what happened, and paints its delays and troubles as being born of both technical difficulties — CryEngine was never designed to deliver the kind of title Chris Roberts, the CEO of CIG and the creator of game franchises like Wing Commander, wanted to create. Overhauling the engine has, according to some CIG developers, been more work than actually writing a new engine from scratch would have been.
Keeping so many different teams of workers building separate components of the game on the same page led to other problems. Kotaku writes that the entire Star Marine assets had to be continually rewritten because the design targets were changing at CIG HQ. At one point, after months of work, CIG discovered that one of its contractors had created all of their content to the wrong scale — meaning none of it could be integrated into the game. Tearing up and redoing all that work was an agonizing process, and there’s apparently been a lot of work that needed to be redone at one point or another.


Rigbht now, Star Citizen’s plan is to bring one chapter of the campaign to a final polish, and then showcase that chapter as both an illustration that something is being done on the title and to demonstrate the art and style choices that have been shown in some screenshots and videos. Kotaku UK’s extensive reporting (which you really ought to read) notes that there is no sign of the fraud or rampant abuse of funds that some corners of the internet have insisted must exist. It also notes CIG has brought a great deal of development that used to be spun off to contractors in-house. The company has realigned itself to better execute its own vision. But that vision remains utterly unprecedented in terms of scope, and that alone could be enough to doom the project.
What people often don’t realize is that building a game as complex as Star Citizen requires an equally unprecedented level of backend management and system integration. You need a game engine that can tie all these various components together, a physics engine that can handle interactions between human beings, small starships, or giant capital ships. There was no way to jimmy the CryEngine into providing these capabilities without fundamentally rewriting it, because no other modern game has tried to do these things (Battlecruiser 3000 AD took a stab at it, but that game was stuck in its own development hell for years).
It’ll be surprising if we see Squadron 42 in 2017 at all, and Kotaku writes they still don’t expect Star Citizen to launch as a whole within the next year or two. When we’ll finally see the shipping title is anyone’s guess.
 

Unknown 12 October 2016
Mafia 3 PC Patch to Include Unlimited and 60fps Support; Currently in Testing



Mafia 3 hasn’t had the smoothest of launches on the PC, particularly with issues related to frame rate. At launch, developer Hangar 13 had announced plans to rectify this and it has now said that a patch enabling 60 frames per second and beyond is in testing.
“We currently have a patch running here at the studio that includes 30, 60, and unlimited frames-per-second options in the video menu, among other improvements for the PC version of Mafia III,” a post from the developer reads.


"We’re verifying the patch now to ensure everything is working as expected. If everything goes well, we expect the update to go live this weekend. We will be keeping the PC community up-to-date on the status of the patch throughout the weekend and thank you for all the feedback!"
After it was reported that Mafia 3 on the PC is locked to 30 frames per second, developer Hangar 13 issued an official statement on the issue. Suffice to say, it's aware of the problem at hand and is working on a fix. The reason PC gaming has seen a resurgence of late is the large degree of flexibility it offers its users - allowing customisation of the experience for better visual quality or smoother gameplay. While Mafia 3 allows for the former to some degree, the latter appears to be a point of concern.


We know how important having options that best suit your PC’s performance capabilities are. The team has been hard at work ensuring that Mafia III’s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second,"states a post on Mafia 3's website. "We are currently working on an update for PC that will give players the option to play Mafia III at higher framerates. We’ll share more details about the update, and when you can expect it to arrive, very soon."
In the run up to this, Hangar 13 is calling from user feedback on what performance options are important to you as the developer is looking to give fans a larger degree of control over their experience as per the PC they have.

While this may sound admirable, it also raises a couple of questions. First of all, was Hangar 13 genuinely aware of the issues the game had prior to release and if so, why was it not delayed on PC? Secondly, considering that 2K's had some stellar PC games over the years, why is it that Hangar 13 would have to look to the community for what to expect in terms of customisation options when it shares the same label responsible for XCOM and GTA V?


You'd think that developers would be a lot more careful with their PC releases when Steam refunds work in favour of the consumer. This is definitely not the case here. Perhaps a ploy to ramp up pre-order numbers?
Soon after PC Gamer initially reported this, many users across the globe have reported issues ranging from random crashes to desktop and poor frame rate.
"Mine just crashes on start, without any error message. Its (sic) No Man's Sky all over again," said user Big Boss on Indian Video Gamer - a popular local game forum.
"Submitted my refund. Ended up playing it for a short time, not happy with the frame rate and it felt too slow and clunky controller wise," claimed NeoGAF member flipswitch.
Hopefully this gets rectified soon. More so considering that Hangar 13 plans to support iterative consoles such as the PS4 Pro. If that gets its enhancements prior to the fixes for PC, it would be an embarrassing situation for many a fan what with the series having its origins on the platform.
 

Unknown 10 October 2016
Star Wars Battlefront, Mirror's Edge Catalyst, and More Coming to EA Access



EA has announced that a host of top-tier video games are coming to EA Access and Origin Access- it’s subscription program for the Xbox One and Windows PC respectively. These include UFC 2, Mirror’s Edge Catalyst, and Star Wars Battlefront with more to come.
Meanwhile the Xbox One gets a few extra additions with Heavy Weapon, Bejeweled 2, Bejeweled 3, Feeding Frenzy, Feeding Frenzy 2, and Zuma in what it calls the Throwback Pack. These were released on the Xbox 360 digitally via the Xbox Live Arcade and now can be played via EA Access as well.
More games coming to EA Access and Origin Access is always a good thing particularly the likes of Mirror’s Edge Catalyst considering it just released a few months ago and was heavily discounted during Amazon’s Great Indian Sale.
EA Access and Origin Access grants users to a collection of Xbox One and Windows PC games respectively from EA's catalogue (though there are games from other publishers and developers in the case of the latter) as well as giving users access to check out new EA games before they're released. Also they let subscribers save 10 percent on Origin purchases. EA Access costs Rs. 1,990 for an annual subscription on Xbox One while Origin Access costs Rs. 315 a month. Though keep in mind that you’ll need a pretty fast Internet connection to make the most of it. A majority of the games you’d want to play are huge downloads in excess of 20GB in most cases on either platform. 

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